These were exercises in combining animal forms with geometric forms. I used to work with tesselation in sculpture (Escher-like tiling/combining a form with itself). As well as finding it fascinating to make a form that fits into itself to make a “whole”, its pretty satisfying to be able to multiply a workload. Working digitally, it definitely involves two different approaches between the fluidity of ZBrush and the precision of 3ds Max.
To make the four heads I had to take the appropriate part of the mesh into ZB. I sculpted onto this, mirrored it, reprojected details, combined these two meshes; multiplied and turned on 90 degree axis. I used these four detailed heads to project onto the imported cup mesh.
I would be very interested to know if there’s another way to do this.
This is an example of the tesselation I used to employ in sculpture. There are many, many ways to have a form intersect with itself. The simplest one is a square tiling plan. The one on the right is quite a complicated triangular plan involving six tiles. This could, of course, be tiled an infinite number of times.