Face Ballet

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Okay, I’ve denied it for a long time but now I’ll come straight out and admit it: Not only is a well-designed zombie face a beautiful thing, it is a very difficult balance to achieve. Why? well, when you’re designing  and executing something from scratch you can build in some harmonies and keep these maintained as you go. With what is essentially a rotting head you’re trying to add easily-legible corruption to an object (a face) which possesses the most balanced values you could possibly think up. Its no exaggeration to say that the mind will process the faintest discernible twitch of the zygomatic minor: How, then, do you design the absence of an entire half-face to be harmonious in corruption? The aesthetics are confusing but, from Lon Chaney to Rick Baker, evidence abounds in the backlog of cinema, comics and games that such a thing is possible.

I built this fancy boy around a previously modelled skull and shrink-wrapped it (below). Only then did I decide on how to alter the form. I now have a dissectable face which could well come in handy later on.

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