A Quick Boolean

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I’m working on ways to get structural, architectural geometry to intersect with organic forms. Instinctively I was going to do this by hand (!) in ZB, but thought I’d give Max a go. The power of this software continues to amaze me. After figuring out that the “ProBoolean” operation was what I was after, it took all of five seconds for two meshes to merge, with a crisp, planar loop of vertices at the point of union. On import back into ZB, the software automatically tesselates the plane into renderable geometry.  Satisfaction.