Real Time


Having previously modelled Occultium only as a keyshot-worthy HiRez model, I thought I had better start to try and put something through a Physically-Based-Rendering workflow. I love how Sketchfab has gone and solved a great many of the problems with displaying 3D content online. The more I use Substance Painter, the more powerful it seems to become, and between the two I know that there is a generation of 3d Designers coming up who are going to be very, very spoiled indeed.